							// MOD NAPOLEON  2005 //
								PACK 3
							   // BY SPAD //


	Thanks to civil war mod (bayonnette script, smoke script, waggon and caisson, musquet, flags) 
        thanks to gavin (95e rifle , baker rifle and first french soldier was made by him )
	thanks to tsaligikola for his precious help
	thanks to Philcommando for his precious horse
	thanks to Wilco for borrowed anims used in the campaign
	thanks to General Barron for the fire script used in the campaign
	and a great thanks for proftournesol and philippe for their great work 

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	IMPORTANT : PREVIOUS ADDONS NEEDED

	YOU NEED THE CIVIL WAR MOD 1.1 TO RUN THIS PACK
	you need the napoleonic packs 1 and 2
	You need Project Farmland Addon 1.2 for Waterloo island (the same as needed for CWMOD Gettysburg
	island)

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	INSTALLATION :

	UNPACK IN THE CIVIL WAR MOD ADDON FOLDER
	LAUNCH THE CIVIL WAR MOD AND HAVE FUN

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	INCLUDED :

	* Cavalry pack (go in CIVIL WAR MOD addons folder) :

	french unit : "cuirassier, carabinier, hussard, dragon, lancier rouge, grenadier a cheval, chasseur a cheval de la garde" 
			and their flagbearer for each unit
	british : "light dragoon, heavy dragoon, scot greys and their flagbearer"
	russian cossack, austrian light horse, prussian hussard and dragoon

		cav.pbo
		MNcav.pbo
		sword.pbo (replace the old one)

	* Waterloo campaign and island : 

		waterloo.pbo (go in CIVIL WAR MOD addons folder)
		Waterloo-Napoleon's last battle.pbo (go in OFP campaign folder)
		MNanim.pbo (go in CIVIL WAR MOD addons folder) only needed for campaign

	* Debuged file "att.pbo" (go in CIVIL WAR MOD addons folder) : replace the old one

	* French, British and Prussian generals (go in CIVIL WAR MOD addons folder) :

		MNoff.pbo


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	HOW CAVALRY ATTACK WORKS :

	Cavalry men on horse - AI or PLAYER - can attack with their swords or spears, through a script
	close to the CWmod bayonet one (which is a UKF script). Just get close to target and the attack
	will occur. Two attacks are needed to kill the target.

	ABOUT HORSE :

	The horse model is Philcommando one, reconfiged and rescripted, with new textures, additional
	sounds etc. If a new horse model is released, NAPOLEONIC MOD can easily benefit from it through
	the modification of only one little file (cav.pbo, 6 Ko).

	ABOUT CAVALRY GROUPS :

	Grouping cavalry men is possible. It works better if the combat mode of the group is set to
	"COMBAT", as horse is a vehicle (if not, they try to follow each others in column formation).

	ABOUT THE CAMPAIGN :

	After a mission called "Plancenoit", there is an alternative end to the campaign, with two
	alternative last missions. If you win "Plancenoit" mission and finish the campaign, try to
	redo it and lose it to experiment the other alternative...


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	CREDITS :

	PROFTOURNESOL : horse modifications and scripting, Waterloo Island and Waterloo campaign
	SPAD : designing, modelling and texturing of cavalry men
	PHILIPPE : Waterloo campaign and historic advisor


